| Digital Art / 3-Dimensional Art / Characters / Female | ©2010-2013 *Tigersan |
The Journal Portal
Browse Journals |
Polls |
deviantART [dee·vee·un'nt·ART]
Keep in Touch!
|
Deviousness |
Her entire body is made by me, i shaped it. I just didnt change
the polycont because i used displacement maps in poser to add
details. And i drew those in PS using tablet also by myself.
This character has 4 layers of displacements 3 different softness
levels of muscles blended together so that i can animate how ripped
she gets when she flexes, 4th layer is veins. Skin texture is
also made by me. So as you see initially it costs alot of work as well
but then when you have displacement maps you can use them on all
models, and that saves time. Having a membership website which has
to be updated twice a week time gets rather important.
Cheers
[link]
[link]
cheers.
Personally, I think that sculpting, lighting and texturing require much more artistic skill than rigging and topology, which are really just technical tasks.