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March 15, 2010
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Comments: 26
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:icontigersan:
Lili casually flexes her 30+ inch guns
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:iconmud666:
i going to that school that’s for sure
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:iconmakodeviant:
Damn she is big! Great work. :) will we be seeing Lili again?
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:iconzimbo4444:
she could make anyone at the school hers..I mean Anyone! Look at this guy's jaw drop..great work Tigersan..
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:iconbaron-master:
this is quality work,it must be quite difficult to keep the balance of massiveness and the womanly figure,without her becoming just a thick block of muscle
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:iconparmellow:
I'd hit it! Good work!
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:iconakreon:
*akreon Mar 22, 2010  Student
lol whut?
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:icongrieveric:
poser art right..should try to model it from scratch=)
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:icontigersan:
*Tigersan Mar 16, 2010  Professional Digital Artist
Those are screencaps from ZBrush as i modelled her muscles.
Her entire body is made by me, i shaped it. I just didnt change
the polycont because i used displacement maps in poser to add
details. And i drew those in PS using tablet also by myself.
This character has 4 layers of displacements 3 different softness
levels of muscles blended together so that i can animate how ripped
she gets when she flexes, 4th layer is veins. Skin texture is
also made by me. So as you see initially it costs alot of work as well
but then when you have displacement maps you can use them on all
models, and that saves time. Having a membership website which has
to be updated twice a week time gets rather important.

Cheers :)

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:icongrieveric:
Of course you use displacement maps and such, normal maps are best when combined with others. I was just pointing out that the model base was made in poser, that is what you use. Sure, you detail it in zbrush, but the model base/ rigging system are in poser a sort of "premade" program. No negativity..I just noticed right away because a friend showed me posers insane muscle morphing..which matches your characters/ be it..with out additions and details

cheers.
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:iconsipowicz1993:
I think you are missing the point of what Tigersan is saying. He doesn't just use displacement maps to add detail, he uses them to completely reshape the mesh. Trust me, you will not see any other Poser art that feature muscle morphs that look like Tigersan's, as they are completely his own original work. Also, this approach is really no different to how other artists work from a generic base mesh in ZBrush. Who cares if you happen to be the one that modelled the base mesh or not!

Personally, I think that sculpting, lighting and texturing require much more artistic skill than rigging and topology, which are really just technical tasks.
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